Support for the video games sector
The Digital Dragons conference is the largest event dedicated to the games sector in this part of Europe. Every year it attracts over 2000 experts, developers, and business representatives to Kraków. Besides the lecture component run at a very high level, the two-day event also includes the Indie Showcase – a prestigious competition for independent game developers. The most important awards in the Polish games sector – the Digital Dragons Awards are also conferred at the conference. The first edition of Digital Dragons online was held in 2020.
Digital Dragons Academy is an educational project dedicated to people interested in starting a career in the video games sector. The monthly lecture series is always run by leading specialists from Polish gamedev studios. The Digital Dragons Academy also provides educational workshops and so far has trained over 800 people.
FB (Polish version)
Digital Dragons Incubator
Krakow Technology Park runs an incubation programme designed for beginner game creation studios. A series of 6 workshops and individual mentoring meetings are to strengthen the business and sales skills of indie developers.
Creative Małopolska (Kreatywna Małopolska) is a project dedicated to the promotion of the Polish creative sector abroad. Thanks to it local businesses from the film and games sectors can present their achievements and establish business contacts with foreign partners at the largest conferences, fairs, and markets in their respective sectors.
For many years the Kraków Technology Park has supported and organised KrakJam: a 48-hour computer games development marathon, a part of the Global Game Jam initiative. The event is organised each January, and while working on the project participants make use of the lavish technical infrastructure of the KTP.
Studies in the Video Games Sector
Kraków Technology Park (KPT) initiated a study of trends in consumer behaviours of gamers: Polish Gamers Research. The work has continued since then with the first report published in 2014, and reports on the Polish Gamedev Profile published every other year as Profil Polskiego Gamedevu.
Both the studies were published in two digest reports entitled The State of the Polish Video Games Sector (Polish title: Kondycja polskiej branży gier).